Rust Company
Home Profile Field Manual Leaderboard
Gamemode Basics Company Chat Territory Objectives Dogtags CSO & Spawns Vending & Economy Scoreboard Map & Seeding Camera Codes Support Project

Rust Company - Tags & Territory

Company Field Manual

Last updated: May 30, 2026

What This Gamemode Is

Rust Company is a gamemode for Rust, but the weekly wipe has structure. Instead of free-for-all survival where everyone is fighting everyone, here the map is split into two large sides: Red and Blue. That means big groups of players fighting each other across the whole map, with a bigger focus on company objectives, enemy bases, dogtags, and map control.

A wipe here is called a Campaign. Campaigns follow a weekly Monday-to-Sunday cycle. EU and NA can have different start and end times, but both servers switch from Buildup to War Phase on Thursday at 17:00 UTC. When a Campaign finishes, the server does not just reset and move on. A winner is declared based on which Company earned more Victory Points.

Rust Company is a solo project by me (Baido). Patreon support keeps the project moving: more support means better chances for more servers in different regions like NA, more updates, and more future content. For questions or project contact, email me at [email protected].

Even though it is a modded server, this is not a typical 2x, 3x, or no-offline-raiding server.

There are no boosted gather rates and no extra resources on the map. You still farm, build, craft, fight, move loot, and survive like normal Rust. Some spawns can give a light Company starter kit, but the main progression is still vanilla Rust gameplay with Company objectives layered on top.

It's Vanilla Rust, Red VS Blue.
Rust Company gamemode overview screenshot
First join company picker. Choose Red or Blue to enter the Campaign.

Basics

Important difference:

  • Company = the large faction you choose for the whole Campaign.
  • Team/Squad = Rust's normal Team system, still used for your smaller group.

The normal Rust Team/Squad system still exists, but it sits under the larger Company system and now belongs to either Red or Blue Company.

When you join:

  • You pick Red or Blue the first time you join the server.
  • You can't change Company mid Campaign.
  • That choice puts you into a large Company for the rest of the Campaign.
  • Instead of a random beach spawn, you will spawn at your Company outpost.
  • Your Company is your side for chat, territory, objectives, score, and map control.
  • Global chat works Company-wide. The opposite Company cannot see in-game chat from your Company.
  • After spawning, the best way to get into action is to communicate with your Company members.
  • Communication is key to success in this gamemode.

How chat, Team/Squads, and the map work:

  • Company chat is separated, so your normal [Global] messages go to your own Company.
  • Rust Team/Squads still exist and keep their own smaller chat channel.
  • You cannot invite opposite-Company members into your Team/Squad.
  • On the map, you can see friendly territory, Company outpost areas, objective circles, and seeding zones when they are active.
  • You cannot see opposite Company vending machines, and you are also blocked from using them locally.
  • When aiming at a friendly Company member, their name and avatar appear above your crosshair.
  • Enemy Company players do not show the same crosshair name, so friendly players should be easier to identify.
  • At close range, friendly and opposite Company members can have name tags above their heads colored by the Company they represent.

Company-aware defenses:

  • Auto turrets and SAM sites automatically treat your Company members as friendly, and they won't shoot them, even without authorizing anyone.
  • Other traps stay normal Rust behavior. Shotgun traps can still shoot Company members if they do not have TC authorization.

How score works:

  • The Campaign winner is decided by Victory Points.
  • Your Company earns Victory Points from enemy kills, enemy dogtag turn-ins, enemy Tool Cupboard destroys, and held Objectives.
  • Territory is still important map control, but it does not directly give Victory Points.
  • All building privilege area produced from a Tool Cupboard counts as Company territory.
  • Company territory is highlighted on the in-game map for your side.
  • Each opposite Company member kill gives Victory Points.
  • Dogtags matter because they help both score and economy.
  • Objectives generate Company Victory Points while your Company holds them.
  • The scoreboard tracks how your side is doing through the Campaign.
  • At the end of the wipe, one Company is declared the Campaign winner.

Campaign phases:

  • Buildup Phase runs from Campaign start until Thursday. Enemy Company Buildup Areas block building and reduce non-melee raid damage.
  • War Phase starts Thursday at 17:00 UTC. Raiding damage is vanilla across the whole map.
  • Forcewipe Buildup can appear on Facepunch update weeks. It still behaves like Buildup, but warns that buildings, storage, inventories, and blueprints wipe while VP and captured Objectives remain.
  • Seeding Mode can activate when population is low. It concentrates fights in selected zones and changes some rewards.

What you should do as a new player:

  • Pick a Company.
  • Spawn in.
  • Ask where help is needed.
  • Join a Team/Squad or follow your own path.
  • Build, fight, capture Objectives, destroy enemy TCs, and bring value back to your Company.
If you already know Vanilla Rust, you already know most of what you need. The main difference is that now your progress helps your Company win the Campaign.
Red Company outpost screenshot
CSO. Your Company outpost is the default respawn location during the Campaign.

Company Chat

Chat is split by Company so plans do not leak across the whole server. For normal players, [Global] chat is routed to your Company only.

  • [Global] chat goes to your own Company, not the enemy Company.
  • Rust Team/Squad chat still exists as the smaller group chat for your Team/Squad.
  • If you connect your Steam account to Discord from the Linking page, you get access to your Discord Company chat channel.
  • The Discord Company chat shows in-game Company chat, and Discord messages can be sent back into the game for players to see.

Useful in-game Chat commands:

  • /help - shows available in-game chat commands.
  • /stats - shows your personal stats.
  • /score or /scoreboard - opens the scoreboard.
  • /search <playername> - shows searched player stats in the scoreboard.
  • /phase or /phases - explains the current Campaign phase and Seeding Mode status.
  • /map detailed, /map lite, or /map off - changes Company territory visuals.
  • /map lite - default map mode; it does its job without the same performance cost as detailed outlines.
  • /map detailed - clearer exact territory lines. /map off hides Company territory if you do not want it on the map.
  • /teamname <name> - changes your Team/Squad name.
  • /patreons - shows all Patreons and instructions for becoming one.
  • Make sure to link your Steam account to Patreon from the Linking page so you get Patreon benefits in game.
  • /earlyadopter - gives Early Adopter status to the first 100 players who claim it, with its own benefits.
If you type in [Global], you are talking to your Company. It also broadcasts to the Discord channel and receives messages from it. Link your accounts on the Linking page to get access to this Discord channel.
Discord to in-game Company chat screenshot
You can communicate to your Company members through Discord chat to in-game chat.

Territory

Territory is the map-control layer of the gamemode. If your Company wants to win the Campaign, it still needs to build forward, hold ground, and deny the enemy Company the same space. Territory no longer gives Victory Points by itself.

Territory comes from Tool Cupboards, or TCs. A TC belongs to the Company of the player who becomes its first authorized owner, and the buildable area from that base counts as territory for that Company.

  • All buildable area granted by a TC counts as Company territory.
  • Unbuildable monument space does not count as territory.
  • If friendly TCs touch or overlap, that area merges together and only counts once.
  • Territory is about map control, visibility, Buildup rules, and pressure. It is not a passive VP source.
  • Territory does not give automatic build rights on friendly bases.
  • Vanilla TC authorization still matters. You can only build where that specific TC allows you to build.
  • Ocean and underwater base placement is limited, so territory stays focused on playable land fights.
  • The map shows your Company's territory outlines, so you can see where your side is holding ground.

In simple terms, the more real bases your Company holds, the more territory it controls. That means raiding, defending, rebuilding, and placing forward TCs still matter to the Campaign, even though territory itself is not converted into VP.

What this means for players:

  • Build and keep TCs alive if you want your Company to hold space.
  • Destroying enemy TCs can reduce their territory and gives VP to the credited destroyer.
  • Frontline bases matter more than hidden backline bases if you want to push the map forward.
  • If you are roaming, think about how that fight helps your Company keep or take ground.
  • During Buildup Phase, you can build in neutral ground and your own Company Buildup Area, but not in the enemy Company Buildup Area.
  • Structures, TCs, and deployables inside Company Buildup Areas take reduced non-melee raid damage during Buildup Phase.
  • During War Phase, raid damage is vanilla across the whole map.
Territory wins space. Victory Points win the Campaign.
Company territory screenshot
Default base outline, same as /map lite. It shows player-built bases on the map based on their Company membership.

Objectives

Objectives are capture points placed around important monuments. They are there to create clear fights outside normal bases and to give Companies another way to earn Victory Points.

  • Objectives appear on the map as Company-colored circles.
  • Objective banners and lights show who currently owns the point.
  • Stand inside an Objective zone with Company members to capture or defend it.
  • If an Objective is enemy-owned, your Company must neutralize it first, then capture it.
  • If both Companies are contesting the point, capture progress can stall.
  • Capture progress is persistent, so leaving a half-taken point does not always reset the whole fight.
  • Held Objectives generate Company Victory Points over time.
  • Captured Objectives generate less Victory Points during Seeding Mode.
  • Players inside the Objective when it is fully captured receive capture credit.

Objectives are different from territory. Territory comes from player-built TCs and controls map space. Objectives are fixed points of interest that Companies fight over directly.

If your Company is behind, capturing and defending Objectives is one of the clearest ways to pull the Campaign back.

Dogtags

Dogtags make fighting matter because enemy deaths can turn into score and useful economy. They are also one of the easiest ways for roaming players to help their Company.

  • Company players drop their Company dogtags when they die.
  • Your own Company dogtags are not valuable for your Company.
  • Enemy dogtags are valuable and can be deposited at your Company outpost for Victory Points.
  • Enemy dogtags can also be used for Company outpost vending machines and special purchases.
  • Flying vehicles can only be bought with opposite Company dogtags.
  • Scientists and hostile NPCs can drop neutral dogtags.
  • Neutral dogtags need to be taken to Replicators, where they become opposite Company dogtags.

In simple terms, if you are Red, you want Blue dogtags. If you are Blue, you want Red dogtags.

The important habit is to bring useful dogtags back instead of treating them like junk loot. Opposite Company dogtags can help the scoreboard, buy outpost items, and pay for flying vehicles. Neutral dogtags need a Replicator before they become the dogtags your Company can actually use.

Friendly player dogtags are worthless for your Company. It is usually better to despawn them.
Dogtags and Company outpost vending screenshot
In Company outpost you can redeem dogtags to Victory Points or buy stuff from enemy dogtag vending machines.

CSO & Spawns

CSO means Company Spawn Outpost. Each Company has its own outpost-style safe area: one for Red and one for Blue. These are not normal shared Outposts.

  • Your own Company outpost is friendly and works as a safe spawn area.
  • The opposite Company outpost treats you as hostile.
  • The respawn button sends you to your Company outpost instead of a random beach spawn.
  • Bed and bag spawns still work like normal Rust.
  • Dogtag turn-in is available at your Company outpost.
  • CSO territory itself does not give Victory Points.

Think of your CSO as your side's home base for the Campaign. It gives new players a place to start, gives your Company a place to regroup, and gives dogtags somewhere useful to go.

Friendly CSO is home. Enemy CSO is danger.
Company outpost radius screenshot
Big circles around the outpost show Company outpost space. If enemies come close, turrets and SAM sites will shoot them down.

Vending & Economy

The economy is still close to Rust, but Company systems decide which vending machines belong to which side. This keeps Company outposts and Company vending from turning into free enemy access.

  • Enemy Company vending machines are hidden from your map.
  • Enemy players are denied local access to your vending machines. If they walk up to one, they still cannot use it.
  • Because enemy vending machines are hidden from their map, drone access is blocked too.
  • Dogtag trading is intended for NPC and CSO vending machines, not normal player vending listings.

Airwolf is also part of the dogtag economy on this setup. Current vehicle costs are enemy dogtags: hot air balloon 5, minicopter 25, transport helicopter 40, and attack helicopter 75.

Good practice: frontline players give opposite Company dogtags to backline farmers for resources, and bring neutral dogtags to Replicators so they can become usable dogtags.
Airwolf dogtag vehicle shop screenshot
Airwolf shopkeeper. Flying vehicles are bought with enemy Company dogtags.

Scoreboard

The scoreboard is where the Campaign turns into numbers. It shows how each Company is doing and also lets players check Team/Squad and player contribution.

  • Use /score or /scoreboard to open the scoreboard.
  • You can bind the scoreboard to a key with bind <key> +cs;-cs. Replace <key> with the key you want, for example bind h +cs;-cs for the H key.
  • If you want to interact with the scoreboard, press right mouse button once to show the mouse cursor.
  • Company totals include Victory Points, held Objectives, members, online players, dogtags, and other contribution stats.
  • The Teams tab shows Team/Squad contribution inside each Company.
  • The Players tab shows player stats across the server.
  • Objective captures show as Capt. in scoreboard rows.
  • TCD means enemy Tool Cupboards Destroyed.
  • Use /search <player> to open the scoreboard on the Players search view.
  • Team/Squad leaders can rename their group with /teamname <name>.

The Campaign winner is the Company with the most Victory Points when the Campaign ends. The scoreboard combines player-earned VP with Company objective VP. At the end of the Campaign, the Company with the most Victory Points wins.

Company Victory Points also appear next to the compass. It shows the current Blue and Red VP split so players can quickly read the Campaign state without opening the full scoreboard.

Score weights:
  • Enemy player kill: 3 VP
  • Redeemed dogtag: 12 VP
  • Enemy TC destroyed: 100 VP
  • Held Objective: 30 VP per 10 minutes
  • Held Objective during Seeding Mode: 10 VP per 10 minutes
  • Territory: tracked for map control and stats, but 0 VP by itself

Map & Seeding

The map does more than show monuments. It also helps you read where Companies are holding territory, which Objectives are active, and where the server wants fighting to happen at lower population.

  • Territory outlines show Company-controlled buildable area from TCs.
  • Company-colored base circles show friendly bases and friendly territory.
  • Same-Company territory that touches can merge into one outline.
  • Enemy base territory outlines are hidden from normal players.
  • CSO radii are visible so players can understand Company outpost space.
  • Objective circles show active capture-point areas and change color based on owner.
  • Green Seeding Mode circles can appear when population is low.
  • Seeding Mode pushes fights toward selected map areas and increases dogtag drops in those zones.
  • Kills inside an active seeding zone drop 3 dogtags instead of 1, for both players and scientists.
  • Natural airdrops may be routed toward seeding zones while Seeding Mode is active.
  • Player-called supply-signal airdrops stay vanilla.

On the current Launch Island setup, Seeding Mode uses selected Abandoned Military Base areas. Launch Site is not a seeding hotspot anymore, but map-specific details can change with future map profiles.

If you feel lost, open the map. Territory outlines, Objective circles, and Seeding Mode zones tell you where the Campaign is moving.
Detailed map territory screenshot
/map detailed view of base outlines and Company territory on the map.

Camera Codes

Some maps can have duplicated monuments, so normal Rust camera names would collide. The server fixes that by adding numeric prefixes to duplicated monument cameras and computer-station bookmarks.

  • On Launch Island, duplicated monuments like Dome can have two different indexed camera sets.
  • Duplicated monument cameras receive a number prefix such as 1 or 2.
  • Current numbering is south-to-north, so 1 is the southern copy and 2 is the northern copy.
  • So if the map has two Domes, one camera code can be 1DOMETOP for the southern Dome camera, and the other can be 2DOMETOP for the northern one.
  • If a familiar camera code fails, check whether it needs the leading monument number.
  • All other normal camera codes work like regular Rust.

Player-placed cameras are still normal Rust cameras. This section is mainly about map and outpost station codes that the server manages automatically.

If a common camera code fails, it is probably a duplicated monument and needs a prefix like 1 or 2 in front of the code.
Computer station camera code screenshot
Computer station bookmarks with indexed monument and outpost camera codes. Blue Outpost uses 1 prefixes like 1COMPOUNDSTREET, and Red Outpost uses 2 prefixes like 2COMPOUNDSTREET.

Support Project

Rust Company is a solo project, so support directly affects how many servers can stay online, how many regions can exist in the future, and how much new content can be built over time.

  • The main direct support path is Patreon.
  • Patreon support helps keep servers online, helps future regions happen, and gives the project room for more updates.
  • Patreon members get in-game recognition, including a supporter star in chat, on the in-game badge, and in scoreboard-style UI.
  • /patreon or /patreons opens the in-game member panel and supporter list.
  • Link your Steam account to Patreon from the Linking page if you want your benefits in game.
  • Another free way to support the project is by adding the Workshop item to your favorites. Upvoting it also helps a lot, especially if the project grows into more Workshop entries in the future.
  • /earlyadopter is separate from Patreon and can be claimed by the first 100 players only.
  • Early Adopters keep their own recognition and benefits as thanks for joining the project early. Joining Discord, spreading the word, playing the gamemode, reporting issues, and sharing feedback, suggestions, and ideas all support the project too.
Community support keeps this project moving. Thank you for every contribution ❤️
Patreon Prime recognition board screenshot
Patreon Prime Membership owners get recognised on Company Outposts Board.
Support project for free on Steam Workshop
Discord Patreon
Rust Company - Tags & Territory Servers:
COPIED, PASTE IN RUST CONSOLE
NA-2026-W22 Online: -- Players Checking campaign countdown
Connect
COPIED, PASTE IN RUST CONSOLE
EU-2026-W22 Online: -- Players Checking campaign countdown
Connect
Patreon Discord
Thanks to Carbon and RustEdit. ❤️
Rust Company © | Rust® and the Rust logo are trademarks of Facepunch Studios. This site is not affiliated with Facepunch Studios.
Back to Top
Home Field Manual Leaderboard Profile Privacy Terms